The polygon modeling tools now handle internal edges better than in previous versions. Boolean operations have been overhauled to process faster and be much more stable. TD's can use ICE's versatile node environment and incorporate custom strings to build effects.Ī couple of updates have been added for the modelers. Finally, bone primitives can be created to be used in ICE-based animation. For objects in the scene, local ambient lighting can be applied to a single object as well as a group. Auto keying Camera Navigation allows for continuous rotations that span more than 180 degrees between frames. The XRay Shading mode can also aid in modifying the display of everything in the viewport making it see-through. Objects can now be set to partial or full transparency in the viewport to aid artists that are trying to organize their scene. Tokens and templates can be used to create a viewport slate with defined cameras and template information displayed in the viewport. Feedback initiatives like the Check for Announcements and Updates, Crash Error Reporting, and the Customer Involvement Program allow Autodesk and its users to be aware of news about Softimage and what problems may be occurring on an individual's computer.Ī few changes have been made to the Viewport Slate. So whether you are a single user or part of a production team, everyone gets the same feature set. Softimage has now been condensed down into one package with a Standalone or Network licensing. Having this level of freedom throughout the artistic process is unprecedented and what makes Softimage unique. Any changes that are made to an asset can be updated through the history stack whether it's just at the modeling stage or has passed through rigging all the way to animation. Alt-clicking an object can open a contextual menu with operations that pertain to the type of object you have selected. The right-side panel provides a visual means of transforming and modifying selected objects in the viewport. Switching to any one of these modes will focus the left-side menu to that particular discipline. The different modes within Autodesk Softimage can be broken down into Model, Animate, Render, ICE, Simulate, and Hair. Over a 100 new mental ray shaders have been added to Softimage. Getting accustomed to the different menus and modes of Softimage will take a little time, but the benefits of going through the process outweigh the cost of entry. Very little iconography is used to give users an at-a-glance understanding of tool functionality, but that will not hinder the curious from jumping in and clicking to see what results turn up. Like most programs, to really get a handle on working within Softimage, artists will have to explore the menus, buttons, and toggles to familiarize themselves with the way certain sections are organized. Softimage's layout of its interface is really lean on the surface, but conceals a lot of extended functionality. Modeling operations within Softimage have been updated for better results. On top of all this, and much more, Softimage can export any of that data to be used in programs like Autodesk Maya, to compleiment an existing pipeline or provide a smooth transition to this toolset. Nonlinear animation and mixing allows animators to have extensive control over their show, mix it down, and save out libraries of clips to reuse later. The Interactive Creative Environment (ICE) is a node-based environment where artists can create simple or complex effects and dynamics visually without having to rely solely on scripting it out. The nondestructive workflow within Softimage allows users to make changes to assets from anywhere in its history without ruining your work or having to rebuild it from scratch. The GigaCore 3D engine that powers the rendering of high-density polygons and subdiv surfaces by taking advantage of multi-core CPUs and 64-bit systems. Softimage has always retained a clean interface with tons of options buried within.Īutodesk Softimage offers some unique capabilities both in front and behind the scenes. A powerful program, Autodesk Softimage offers users more than sufficient reason to try it out and enjoy what it can do. Completely standalone, Softimage is fully capable of modeling, rigging, animation, dynamics, and beautiful renders, with the added bonus of fitting nicely in a pipeline with the other 3D software applications. Along with Autodesk 3ds Max and Maya, Autodesk Softimage rounds out the 3 most popular professional 3D packages on the market today. Since its acquisition from Avid in 2008, Autodesk has not slowed down in adding to the already robust toolset known as Softimage.
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